Their first skill conjures any sort of snake troops with a leadership of with a reload of 3 turns. The lower the level of the enemy, the higher the chance of the effect to take place. Their attacks have a chance of turning the struck enemy to stone for two turns, which makes them unable to move or use abilities and increases all resistances by 40%. They lack efficiency against magically immune enemies like ice creations or gremlin towers. Their damage is magical, which makes them excel at fighting boned or phantom enemies in comparison to shooters with a bow. They are classified as shooters which makes them be affected by spells like Greasy Mist or Precision. Gorgons The Gorgons are a Beholder type unit. If anybody knows, please feel free to tell me about it ) It would be great if they could as well upload content and so on. I don't quite know how contributors work here on steam. What I'm thinking about at the moment is add every ability with ingame description. If you have suggestions on how to improve the way of communicating the unit's strengths/weaknesses, please leave me a comment. Also, if you have any additions, corrections or grammar issues for in this guide existing troops, feel free to tell me as well, so as to have the most accurate data. If you happen to get a screenshot of a unit I didn't cover yet, please feel free to tell / send me so that I can update the information. I started with the first three units, more will come later. Please note, that this guide is a work in progress and any contributers are welcome. This guide should serve as a collection of information for all of you who would like to know, what you can expect from the DLC, what enemies you are going to run into and what units you may possibly pick up. Welcome to my guide about the newly introduced units in King's Bounty: Warrior of the North DLC Fire and Ice.
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